Here is a little update of a shuttle (un-named) that I’ve been working on. So far just modelled the basic shape with a couple of the minor bits of detail. Not looking too bad from top down but needs some adjustments.
My first post here but plenty more to come. If Eden was was a lady, I guess I’m Alex’s wing man.
Attempting to start work on the online parts. I think its best if i get my hands dirty with the networking code asap. I’m using PodSixNet (in python) at the moment. Hopefully all will be well and i won’t have to mess about trying out other libraries. This one seems good anyway. Update soon.
I’ve put together a very basic demo showing the procedural universe. You can travel anywhere in the universe.
Use WASD to move.
M to toggle the map screen.
Click on the map to set a hyperjump destination. ‘J’ will jump. (Make sure to set the point within the ship’s jump range).
To quote a Broken Social Scene song… I have been working on the stars/suns. Now planets spawn around a sun (solar systems working). Look at these screenies for an example.
I adapted the system to make planets spawn in “clusters” and further away from each other. Effectively creating solar systems. I will add suns to each one later… Here is a screen of me near 3 solar systems (its somewhat hard to understand in a screenshot, but the navigation is layed over the game so you can continue flying while looking at your destination. The blue circles represent planets and their size is represented on the map).-
I’ve recently been working on creating a infinite procedural universe. I first tried to spawn suns (stars) and create a certain amount of planets around that star (in orbit and therefore solar systems).
This may not be appropriate. In the video I’ve posted below, i removed the solar-system code. The blue circles seen on the map are just planets. This is, however, unrealistic. I may attempt to re-code the solar-system in a more viable way.